Bloxed Change History
Version 1.11 (released 1 May 1996)
- Fixed bug in screen memory allocation (got broken in RPC mode upgrade).
- Major overhaul to allow >2 player games (blame Graham Robinson for this).
- Fixed bug that caused the modules not to be RmKilled on exit and config files not to be loaded.
- Key and configuration saving fixed and added version number.
- Redraw code sped up so 3 player games should run on ARM 2 machines.
- Reconverted all backdrop images.
- Added LES..'s best high score to table.
- RiscPC mode definitions tweaked.
Version 1.10 (released for beta testing December 1995)
- Fixed vsync timing error when game paused.
- Fixed vsync timing error in demo.
- Supplied 100Hz modes for RPC so that letterbox modes are avoided.
- Extended level scheme to level 139 (from 99, blame LES.. for this).
Version 1.09 (released 2 March 1995)
- Time frames from real time clock rather than vsync. This should give the same game speed regardless of screen refresh rate.
- Default configuration now stored in code. Config file only created when configuration is saved. Config file removed from distribution.
- Trap errors when saving or loading config file.
Version 1.08 (released for beta testing 29 June 1994)
- Fixed annoying click at end of samples.
- Deleted !Boot file (thanks Pelago).
- Changed Blox$Dir to Bloxed$Dir throughout program (thanks Pelago).
- Miscellaneous code tidying.
- Changed 'alltime' to 'all-time' throughout program (thanks Pelago).
- Trap failure of write of high score table (thanks Pelago).
- Other Versions section added to !Help file, as there are now other version.
Version 1.07 (released for beta testing 20 Aug 1993)
- Changed high score table printing into mode 15.
- Added timestamping to high score table.
- High score name entry now remembers names from previous game.
Version 1.06 (released for beta testing 2 Aug 1993)
- Improved text entry for configuration options to allow Ctrl-K and backspace.
- Flush buffer before reading configuration text strings.
- Set up text window before loading backdrops so large messages don't scroll configuration screen.
Version 1.05 (released for beta testing 2 Aug 1993)
- Remmed out code to chose block file.
- Added code to select backdrop file.
- Improved text entry for configuration options to allow Ctrl-A, Ctrl-E, Ctrl-U Ctrl-left and Ctrl-right.
- Added Configuration section to the !Help file.
Version 1.04 (released for development early May 1993)
- Moved backdrops back out of code.
- Moved all block sprites into one file.
- Added sprites for blomb explosion.
- Expanded high score tables to 50 entries.
- Added animation for bomb.
- Allow each multi-frame object (bomb, filler, shooter and explosion) to have a different number of frames animation - number of frames need no longer be a power of 2.
- Now tries to grab as much memory as possible, this is a preliminary to allowing alternate backdrop and block files.
- Added configuration option to select backdrop and block files (ignored at the moment).
- Some of Lee's sprites made default.
Version 1.03 (released for development late April 1993)
- Altered assembly code to make it relocatable.
- Moved compilation off-line to separate program to produce an object file.
- Moved the multiple data files into the object file (this will probably be a temporary move).
- Made it clear screen and print goodbye when escape pressed.
Version 1.02 (not released)
- Overlayed code to free up some memory (thanks Robin for hassling me).
Version 1.01
- Fixed bug - 'Missing ENDIF' in key definition procedure (thanks Pelago).
- Allow saving of configuration (thanks everybody).
- Allow centring of screen in one player mode (thanks Robert).
- Fixed bug that caused shooter not to fire occasionally (thanks everybody).
- Fixed bug that caused filled blocks to change colour on transfer (thanks me).
- Added auto repeat on the left and right keys (deliberately not on the turn key - I found this dodgy), configurable repeat rate (thanks everybody).
- !Help file - Notes for 1 Meg Users, About The Author and Thanks added.
- Trimmed comments and tightened some code to keep in 512k wimp slot.
- Fixed obscure bug in filler (thanks Pelago).
Version 1.00
- First release.
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